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RICHARD BORGE
April 25, 2024

Richard Borge brings concept and dimension to this illustration for a Wall Street Journal feature on whether the GDP and Dow actually reflect American well-being... (more)

February 14, 2024

Richard Borge covered the New York Times Sunday Business section with a full page illustration of "The Debt Settlement Money Machine." (more)

October 24, 2023

Richard Borge's gizmo-fabulous section cover for The New York Times Business illustrates how economists got it wrong for three years, missing the mark again and again... (more)

September 13, 2023

So long, wash day blues! Richard Borge illustrated a fun "Cat in the Hat"-inspired piece for Wall Street Journal's "Off Duty" section... (more)

May 9, 2023

Richard Borge's funny-scary 3-D animated robot illustrates an article in The New York Times Sunday Business section about what might happen if you let ChatGPT handle all your email at work... (more)

March 2, 2023

Richard Borge covers Harvard Business Review's March-April 2023 issue, illustrating "The Busyness Trap." Activity does not equal success! (more)

April 20, 2022

Richard Borge's dimensional portrait of Putin was selected for the American Illustration 41 Annual. (more)

March 15, 2022
Illustrator Richard Borge captured the true essence of the New York Times article "A Two-Year, 50 Million-Person Experiment in Changing How We Work". "The office was never one size fits all. It was one size fits some with the expectation that everybody else would squeeze in." Click on the below link for the full story.

Richard Borge's page one illustration for The New York Times Sunday Business section accompanied the feature, "A Two-Year, 50 Million-Person Experiment in Changing How We Work." (more)

January 18, 2022

Richard Borge illustrates for Cedars Sinai Discoveries Magazine, to accomapny the feature, "Alone Together - Facing Cancer During a Pandemic." (more)

December 14, 2021

Richard Borge shares his latest contributions as part of a creative team for a project by Microsoft Cloud. Borge created the 3D models and worlds, along with some of the narrative and message...

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